Hiding Seams with the Patch Layer in Anime Studio

With the patch layer in Anime Studio, you can quickly and effectively hide the seams that bind your limbs together. This tutorial walks you through the process.

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52 Comments

  1. ThanhMLoston says:

    I look at this component of writing fully on the subject of the resemblance of most updated and previous technologies, it’s awesome article.

  2. TifanyCCutia says:

    All things are very open having a precise explanation of your challenges.

    It was truly informative. Your site is very beneficial.
    I appreciate you sharing!

  3. It’s going to be end of mine day, however before ending I am reading this enormous post to improve
    my knowledge.

  4. mreclecticguy says:

    Really appreciate your tutorials — I use manuals when needed, but there’s nothing like seeing things done through video. Using the manual I set up some patches, but they weren’t working right. Using your tutorial I found that the manual left off the part about binding the patch layer to a bone. Once I did that it worked great. Although a great program, I’ve found learning AS a bit frustrating at times – your tutorials have help relieve a lot of that frustration.

  5. Federico Fadini says:

    E’ lo stesso anke con debut? Kmq buono

  6. FlyingPignut says:

    How do i patch a shoulder of a body that’s inside a group/switch layer? i can’t seem to do it because the body is always behind, and only works when not in another layer. also how do i create a switch for clothes changes? do i need to duplicate the whole character in a switch for each change?.

  7. techgenius2000 says:

    just try it jesus christ!

  8. techgenius2000 says:

    just try it out, I think it is only for vector

  9. Anonamix says:

    Is there a way to patch image layers? Or only vector?

  10. AlexanderVitkov says:

    Thank you. But creating a whole new layer for this.. In Flash you just could delete the stroke.

  11. [..YouTube..] Thank you. But creating a whole new layer for this.. In Flash you just could delete the stroke.

  12. LetsMashItUp says:

    is there a way to use the patch layer and masking at the same time?

  13. LetsMashItUp says:

    [..YouTube..] is there a way to use the patch layer and masking at the same time?

  14. isntchrisl says:

    I’ve got a problem. I’ve made characters with patches no problem. The patches are bound to the correct bones, but when I render or preview the animation, the patches are no longer working. Can anyone help me with this?

  15. isntchrisl says:

    [..YouTube..] I’ve got a problem. I’ve made characters with patches no problem. The patches are bound to the correct bones, but when I render or preview the animation, the patches are no longer working. Can anyone help me with this?

  16. dan says:

    nice tutorial, simple and clear. I tried looking at other tutorials and they were useless. The manual should really explain how to bind the patch to the bone but it doesn’t.

  17. BloodOfTheUnicorn says:

    can this be done on debut?

  18. [..YouTube..] can this be done on debut?

  19. wazburg says:

    THANKK YOUUU

  20. wazburg says:

    [..YouTube..] THANKK YOUUU

  21. flashboysan says:

    LOL batman xDXD

  22. flashboysan says:

    [..YouTube..] LOL batman xDXD

  23. ChasenJersey says:

    If I create an arm on a single layer, add bones, and bend it, often it will distort it a ton or even create a white hole when lines cross. I have experimented with changing bone placement and density but still no good. So then I broke the top and bottom of the arm in two layers, all is good using the patch as long as I don’t have a shaded effect on the arm. Even if I hide the edge it still shows the shadow along the hidden part which would usually be at the crease of the arm any idea how to fix?

  24. ChasenJersey says:

    [..YouTube..] If I create an arm on a single layer, add bones, and bend it, often it will distort it a ton or even create a white hole when lines cross. I have experimented with changing bone placement and density but still no good. So then I broke the top and bottom of the arm in two layers, all is good using the patch as long as I don’t have a shaded effect on the arm. Even if I hide the edge it still shows the shadow along the hidden part which would usually be at the crease of the arm any idea how to fix?

  25. kevinbarrios07 says:

    Dude Can You Plz Do a Tutorial On Making Charecters That Look Similar To Yours And Also Show Us How To Rigg It With Bones Plz I Love How Your Charecters Look It Looks Like Professinal Cartoon Plz Plz Plz Make That a Tutorial Im Already Subscribed

  26. [..YouTube..] Dude Can You Plz Do a Tutorial On Making Charecters That Look Similar To Yours And Also Show Us How To Rigg It With Bones Plz I Love How Your Charecters Look It Looks Like Professinal Cartoon Plz Plz Plz Make That a Tutorial Im Already Subscribed

  27. KopaleKopale says:

    great ^_._^

  28. KopaleKopale says:

    [..YouTube..] great ^_._^

  29. KopaleKopale says:

    [..YouTube..] @LilredheadComics great ^_._^

  30. LilredheadComics says:

    I’m planning on doing a video soon with my thoughts on this.

  31. [..YouTube..] I’m planning on doing a video soon with my thoughts on this.

  32. [..YouTube..] @KopaleKopale I’m planning on doing a video soon with my thoughts on this.

  33. KopaleKopale says:

    I subscribed and I also wanna know how woulc u rate the 2d animating softwares? I think TB Harmony, Flash, ASP ^_._^

  34. KopaleKopale says:

    [..YouTube..] I subscribed and I also wanna know how woulc u rate the 2d animating softwares? I think TB Harmony, Flash, ASP ^_._^

  35. KopaleKopale says:

    [..YouTube..] @LilredheadComics I subscribed and I also wanna know how woulc u rate the 2d animating softwares? I think TB Harmony, Flash, ASP ^_._^

  36. LilredheadComics says:

    Hmm, I know there’s an easy way to reverse frames in Flash, but I’m not sure if you can in AS. If I stumble upon a way, I’ll do a tutorial on it. Thanks for the suggestion!

  37. [..YouTube..] Hmm, I know there’s an easy way to reverse frames in Flash, but I’m not sure if you can in AS. If I stumble upon a way, I’ll do a tutorial on it. Thanks for the suggestion!

  38. [..YouTube..] @KopaleKopale Hmm, I know there’s an easy way to reverse frames in Flash, but I’m not sure if you can in AS. If I stumble upon a way, I’ll do a tutorial on it. Thanks for the suggestion!

  39. KopaleKopale says:

    btw I have a tutorial request if you can show how to make animation backwards on ASP8 if theres a way (exept for cut/paste frame by frame) for example instead of a text breaking into 1000 parts, 1000 parts creating a text from nothing! Cuz strangely enough I havent found the way yet and there must be one thats easy cuz this is such a fuckin cool effect! Or I gotta use somethin like After effects ^_._^

  40. KopaleKopale says:

    [..YouTube..] btw I have a tutorial request if you can show how to make animation backwards on ASP8 if theres a way (exept for cut/paste frame by frame) for example instead of a text breaking into 1000 parts, 1000 parts creating a text from nothing! Cuz strangely enough I havent found the way yet and there must be one thats easy cuz this is such a fuckin cool effect! Or I gotta use somethin like After effects ^_._^

  41. KopaleKopale says:

    [..YouTube..] @LilredheadComics btw I have a tutorial request if you can show how to make animation backwards on ASP8 if theres a way (exept for cut/paste frame by frame) for example instead of a text breaking into 1000 parts, 1000 parts creating a text from nothing! Cuz strangely enough I havent found the way yet and there must be one thats easy cuz this is such a fuckin cool effect! Or I gotta use somethin like After effects ^_._^

  42. LilredheadComics says:

    Again, I think it’s more of a personal preference. Some people find that method easier I’m sure. For me, I never seemed to get the results I wanted to through that method. I like to bind my bones to layers, which is why I use multiple layers for the limbs. I’m not saying you’re wrong, if the way you described above works for you, that’s great. The patch layer really wouldn’t have much use then. It all comes down to personal preference. Thanks for the comments :)

  43. [..YouTube..] Again, I think it’s more of a personal preference. Some people find that method easier I’m sure. For me, I never seemed to get the results I wanted to through that method. I like to bind my bones to layers, which is why I use multiple layers for the limbs. I’m not saying you’re wrong, if the way you described above works for you, that’s great. The patch layer really wouldn’t have much use then. It all comes down to personal preference. Thanks for the comments :)

  44. [..YouTube..] @KopaleKopale Again, I think it’s more of a personal preference. Some people find that method easier I’m sure. For me, I never seemed to get the results I wanted to through that method. I like to bind my bones to layers, which is why I use multiple layers for the limbs. I’m not saying you’re wrong, if the way you described above works for you, that’s great. The patch layer really wouldn’t have much use then. It all comes down to personal preference. Thanks for the comments :)

  45. KopaleKopale says:

    Im sure it has its implications but isnt it easier to have 1 layer for each arm and and each leg with aditional bones to control the way it looks especialy if you are applying shadows and things like that ^_._^

  46. KopaleKopale says:

    [..YouTube..] Im sure it has its implications but isnt it easier to have 1 layer for each arm and and each leg with aditional bones to control the way it looks especialy if you are applying shadows and things like that ^_._^

  47. KopaleKopale says:

    [..YouTube..] @LilredheadComics Im sure it has its implications but isnt it easier to have 1 layer for each arm and and each leg with aditional bones to control the way it looks especialy if you are applying shadows and things like that ^_._^

  48. LilredheadComics says:

    I’m not sure why you consider this to be a terrible example. In fact, the Anime Studio help file pretty much mimics what I showed here. Some people like to use individual layers when constructing things like characters (myself included). I understand you don’t have to do it this way, but for people who do, the patch layer is a nice feature to have.

  49. [..YouTube..] I’m not sure why you consider this to be a terrible example. In fact, the Anime Studio help file pretty much mimics what I showed here. Some people like to use individual layers when constructing things like characters (myself included). I understand you don’t have to do it this way, but for people who do, the patch layer is a nice feature to have.

  50. [..YouTube..] @KopaleKopale I’m not sure why you consider this to be a terrible example. In fact, the Anime Studio help file pretty much mimics what I showed here. Some people like to use individual layers when constructing things like characters (myself included). I understand you don’t have to do it this way, but for people who do, the patch layer is a nice feature to have.

  51. KopaleKopale says:

    This seems like a terrible example… Why would you ever want to create 100 more layers for the different parts of the arm and legs when ASP fills in and draws the different poses FOR you when moving it… ^_._^

  52. KopaleKopale says:

    [..YouTube..] This seems like a terrible example… Why would you ever want to create 100 more layers for the different parts of the arm and legs when ASP fills in and draws the different poses FOR you when moving it… ^_._^

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