ScrollingBrushBG

Using Brushes to Create Scrolling Backgrounds in Anime Studio

Sometimes it may be necessary for a scene to contain a loop-able background (such as a character running and the camera following him/her). While you could copy and paste assets to try and build the backdrop, there is an easier way through the use of custom brush types. Here, we will learn how to create […]

AdvancedHeadTurnHeadTurn

Animating a Detailed Head Turn in Anime Studio

In the last part of our head turning series, we utilize smart bones, point animation and other techniques to create a detailed head turn. This includes movement for hair, ears, eyes, nose, mouth and other facial details. Part 1: Rigging the Eyes for the Head Turn Part 2: Rigging a Mouth for the Head Turn […]

AdvancedHeadTurnMouth

Rigging a Mouth for a Detailed Head Turn in Anime Studio

In the second part of our advanced head turning tutorial series, we rig up a mouth capable of movements via a Smart Bone. Like the eyes in part 1, this will allow us to create a more polished head turn in our third part. Part 1: Rigging the Eyes for the Head Turn Part 3: […]

AdvancedHeadTurnEyes

Setting Up Eyes for a Detailed Head Turn in Anime Studio

In Part 1 of this three part series, we take a mug shot of a character and rig his eyes for blinking. Not only can this animation be used for many things down the road, but it will allow us to create a convincing head turn in Part 3. Part 2: Rigging a Mouth for […]

ASMouthMask

Creating a Mouth with a Mask in Anime Studio

While you could build a mouth without a mask, this tutorial shows you a quick way to achieve easy mouth movements with a vector mask layer. From here, you can then build your character and even create actions for the mouth phonemes. Software Required: Anime Studio Pro Skill Level: Beginner Recorded By: Jim Mills Narrated […]

RunCycle

Animating a Running Character in Anime Studio

By using a combination of onionskins, frame labeling and bone coloring, it’s very possible to create a believable running animation cycle no matter what type of character design is used. Along with this video is a workflow chart you may find useful. This document gives some insights on how to create an effect running cycle. […]

ASBreasts

Animating Breasts in Anime Studio Pro 9

With a combination of Dynamic Bones and Smart Bone dials, you can create realistic breast physics for any of your female characters.  You can combine these techniques or use them separately, depending on your needs.  In the end, this video will take you through the process in adding some polish (and bounce) to the ladies […]

BlowingSmokeEffects

Animating Blowing Smoke Effects in Anime Studio

From cigarettes to other… objects, creating a smoke effect in Anime Studio may be something you will want to do. This tutorial breaks down how to create a blowing smoke effect from drawing to keyframing the motion. Software Required: Anime Studio Pro (Any Version) Skill Level: Beginner Recorded By: Jim Mills Narrated By: Chad Troftgruben […]

MoveableTorsoDetails

Creating Realistic Torso Movements in Anime Studio

If you are looking to add some realism or polish to your animations, then you will want to check out this Anime Studio tutorial. Here we demonstrate how to draw a male torso and then create subtle movements with the chest in conjunction with an arm using Smart Bones. Software Required: Anime Studio Pro 9 […]

HeadTurnSmartBones

Animating a Head Turn with Smart Bones in Anime Studio Pro 9

There are many different ways to create head turns in Anime Studio. In this video, Chad and Jim demonstrate how to create a smooth head turn from front to left and then to right by using a Smart Bone dial. Software Required: Anime Studio Pro 9 or Later Skill Level: Beginner Recorded By: Jim Mills […]

WalkingThumb

Animating a Convincing Walking Animation in Anime Studio

Learn the fundamentals for creating a convincing walking cycle for an Anime Studio character. From setting down the extreme poses, to adding in subtle midway effects, after watching this tutorial, you will have mastered the art of animated walking. Software Required: Anime Studio Pro (Any Version) Skill Level: Intermediate Recorded By: Jim Mills Narrated By: […]

bonephysics

Applying Bone Physics in Anime Studio Pro

With the bone tools in Anime Studio, we can apply attributes that cause the bones to react to different movements.  This can be useful for springy objects, hair, feathers and so on.  With this option we can also adjust the Torque, Spring and Damping values to further fine tune the effect.

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Chroma Keying Anime Studio Cartoons

Sometimes you may want to take your animations to the next level by applying post-production effects using a piece of video editing software. In this lesson, we explore how to export and chroma key footage with Anime Studio and Adobe Premiere.

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Bone Rigging and Animating with Anime Studio Pro 9

Bones are the most important element to Anime Studio as they allow for the character animation process to take place. With this tutorial we look at how to rig up a character with bones and then animate. On top of that we look at the new Smart Bones feature which was implemented in Pro 9. […]

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Animating with Blend Morphs in Anime Studio Pro 9

Blend Morphs, a new addition to Anime Studio Pro 9, allows us to create seamlessly looking head turns and other animations. By using a series of pre-set actions, Blend Morphs allows ease of use with precise control. Note: This tutorial was created for Smith Micro and is part of the official Anime Studio Pro 9 […]

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Creating and Using Actions in Anime Studio Pro 9

Sometimes when a project file becomes really complicated, it’s best to create a list of actions that you can implement for a character or object. The best thing about this is you can combine actions to create complex motions. This tutorial details how to setup and reuse character actions with the Actions Panel. Note: This […]

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Creating an Animation in Anime Studio Pro 9

In this 40 minute lesson, we go from start to finish on creating a simple animated scene. This involves drawing a character, some scenery, applying bones and working with the new interval settings in the timeline. Note: This tutorial was created for Smith Micro and is part of the official Anime Studio 9 Debut tutorial […]

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Bone Rigging in Anime Studio 9 Debut

Bone or cut-out animation is Anime Studio’s most prominent feature. The program makes it really is to create character movement using a drawn skeletal structure. This tutorial will show you how to set up a basic bone structure for a character. Note: This tutorial was created for Smith Micro and is part of the official […]

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Auto Lip Syncing in Anime Studio 9 Debut & Pro

One of the great features of Anime Studio is the ability to automatically sync an animated mouth to a voice. This can save time as well as increase accuracy in some cases. There are two ways to accomplish this task and I will be showing you both methods here. Just note, in order to do […]

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Step by Step Tutorial for Anime Studio Debut 9

Like any piece of software, Anime Studio can be a bit overwhelming to learn.  This tutorial breaks down all of the components needed to create a successful cartoon.  You’ll learn how to draw a simple character, design scenery, create a bone layer and animate it all together under 40 minutes. Note: This tutorial was created for Smith […]

looping

Creating a Looping Background in Anime Studio

Looping backgrounds or environments are useful for creating a prolonged panning effect. It can also help cut down on resources in some situations. Anime Studio’s cycling abilities allow us to create this effect.