symbols

Flash Symbols and Library (Youtorial Demo)

In this lesson we learn about the three different symbols types, Graphic, MovieClip and Button, and how to effectively utilize the Adobe Flash Library. This video is only a preview of the full lesson. To see the lesson, gain access to project files, and view the entire Introduction to Flash Basics series, please visit the […]

layers

Flash Timeline, Layers and Stage Properties (Youtorial Demo)

The timeline in Adobe Flash is essential as it maps out all animation and design aspects of our project files. We’ll go over layers, reading the timeline and other Stage Properties. We’ll also build on this lesson later when we learn how to utilize tweening animation. This video is only a preview of the full […]

interface

Introduction to the Flash Interface (Youtorial Demo)

In the first video of this series I go over what Adobe Flash is, where to get it and become familiar with the software’s interface. Workspaces are also demonstrated in this tutorial. This video is only a preview of the full lesson. To see the lesson as well as the entire Introduction to Flash Basics […]

scene_panel

Organizing Scenes and Shots in Adobe Flash

It’s safe to say that if you’re making a cartoon, you’re going to want more than one shot or scene. So how do you do that? I show you how to get started with this process by using Adobe Flash’s scene panel.

sharing_libraries

Sharing Libraries and Assets Between Files

You can easily reuse drawings and animations from different .FLA files. While copying files from one file to another works, there is a more efficient way, especially if you’re using symbols.  Learn how with this tutorial!